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Beginning with Schafer and Double Fine’s bid to make an adventure like they used to in the old days, to Fargo’s relaunching the Wasteland saga, to Obsidian’s promising an RPG like Planescape, to The Banner Saga’s tile-based combat, to Planetary Annihilation’s pledge to be like RTS games you remember.

Even at more modest levels, it’s been about bringing back card trading games, old-school platforming franchises being revived or imitated, a thousand SNES-style RPGs, and so many pixel-styled graphics that the 80s looks sparse in hindsight. Developers have been stating in their own pitch videos, and subsequent interviews, that Kickstarter has often been about finally escaping the clutches of the publishers, able to spread their wings and be creative where the evil money-men would crush them, able to innovate, innovate, INNOVATE! But almost no one is.

Kicking It Old School: The Peril Of Kickstarter Nostalgia | Rock, Paper, Shotgun

Don't be the product, buy the product!

Schweinderl